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Unity Exception Handling: A Beginner's Guide

Exceptions are the outcomes you do not usually expect in your application. But as a developer, expecting the unexpected is essential to capture exceptions and handle them appropriately. Exception handling is not only applicable to web development projects but also to Unity applications. This article brings everything you need to know as a beginner to Unity exception handling, including methods to handle exceptions, when to use them, and how to manage exceptions easier using distributed logging.

Key Observability Scaling Requirements for Your Next Game Launch: Part III

So far in our series on scaling observability for game launches, we’ve discussed ways to 1) quickly analyze large volumes of telemetry data and, 2) ensure high-quality telemetry data for more effective analysis at lower costs. The best practices in these blogs outline best practices for scaling observability during game launch day – which is necessary to ensure high performance across all infrastructure components – to ensure no lag, no glitches, and no bugs.

Key Observability Scaling Requirements for Your Next Game Launch: Part II

In Part I in our series outlining best practices for scaling observability, we reviewed the data analysis capabilities that can help engineers troubleshoot faster during high pressure situations during a game launch. Nobody wants lag time or crashes in their game launch. Similarly, no one wants terminated sessions or for your gamer customers to log off and play a competitor’s game.

Key Observability Scaling Requirements for Your Next Game Launch: Part I

After months–or potentially, years–of hard work by teams across a gaming enterprise, when the day arrives for a game launch, the last thing your enterprise needs is slowdowns, glitches, outages or poor performance. It’s the death knell for any game, because for your avid gaming customers, there’s always something else (read: a game that isn’t yours) to check out.

Stack Trace Line Numbers for Unity Events

In 2018 we launched the Sentry Unity SDK, but at the time, we couldn’t crack how to display stack trace line numbers for C# exceptions with IL2CPP scripting backend. And until a recent release of Unity, we thought it wasn’t possible. But here at Sentry we often do the impossible… or at least the improbable. Like adding features to our JavaScript SDK while making it smaller at the same time.

Is It Possible To Create and Develop Your Own Minecraft Server?

If you're a fan of Minecraft, you may have wondered if it's possible to create your own server. You're not alone - many people want to know how they can set up their own server and invite friends over to play. In this blog post, we'll explain the basics of how to create your own Minecraft server and walk you through the process step by step. So, whether you're just getting started with Minecraft or are looking for a new way to enjoy the game with friends, read on for all the information you need!