Introducing Sentry's Godot SDK 1.0 Alpha, with support for Godot 4.5 Beta
Debugging during development is easy. You've got a debugger, stack traces, and logs right in front of you. But once your Godot game is in the hands of players, things get trickier. Most won’t report bugs, and if they do, you’re lucky if they include anything more than “it crashed”.