Learn OpenTelemetry tracing through a grand strategy game: introducing Game of Traces
A trace always remembers! Okay, okay. I will try to keep my Game of Thrones references to a minimum throughout this post, but there is a lot of truth to that statement. In observability, a trace is the “when” and “where” of telemetry signals, allowing us to track the state of interactions between services within a microservice architecture. This makes traces the ideal observability signal for discovering bottlenecks and interconnection issues.