When Code Becomes Cheap: The New Reliability Constraint in Software Engineering
For most of the history of software engineering, the primary constraint was production. Code was expensive, skilled engineers were scarce, and shipping features required concentrated human effort. Velocity was limited by how fast people could reason, implement, test, and deploy. That constraint shaped everything from team size, architecture, release cadence, through to how we thought about technical debt. When production is expensive, you optimise for output. You remove friction from shipping.