Not so "mini"-dumps: How we found missing crashes on SteamOS
We shipped an improvement to Sentry's game engine and native SDKs that most developers probably didn’t even notice until now – unless they were explicitly aiming to test their Windows-built games on Linux with Wine/Proton compatibility layers. That's exactly the point. While we were focused on improving our game engine SDKs, our learnings while investigating a mysterious issue are applicable for any Windows application running on Linux via Wine or compatibility layer.