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Cycle

Keeping Time in Distributed Systems

We all know that keeping a server clock "on time" is an ongoing problem that computer scientists have wrestled with for decades. Nowadays, most servers keep time using a quartz crystal oscillator that's powered by a CMOS battery. The crystal vibrates at a very precise frequency and that's how it maintains accuracy (cool right). Events like rebooting and power loss can cause the server to abandon its primary clock source and fall back to an OS-level timekeeping system.

Cycle Spotlight: Cycle's Head of Engineering Unveils New Community Resource, The Learning Center!

We caught up with Alexander Mattoni, Cycle's Head of Engineering and Co-Founder. He unveils plans for and awesome resource for all of those in the DevOps community and what to expect from the Cycle team in the coming weeks.

Monthly Recap: August 2024 + Looking Ahead to September

August has been an outstanding month for the Cycle team, marked by significant advancements across the platform. We've introduced new features aimed at simplifying workflows and enhancing user experience. As we wrap up August and look ahead to September, we're excited to share the progress we've made and what you can expect in the coming weeks.

Announcing the Cycle Toolbox

Today we announce the launch of the Cycle Toolbox, a suite of tools that are designed to streamline the workflows of Devops professionals and developers. Our goal is to create a toolkit that not only simplifies your daily tasks but also helps alleviate some of those common frustrations. This is just the beginning, but for our initial release, we're excited to introduce the following tools.

The Secret To Blazing Fast Docker Builds

It's not an understatement to say Dockerfiles are the underpinning of modern DevOps. Writing a simple Dockerfile that 'works' is relatively straightforward, but there are several tricks and tips that could significantly improve the build speed and efficiency of your container images. If your current Dockerfiles copy in multi gigabyte contexts, reinstall dependencies on every build, or use only a single stage, we need to talk.