Operations | Monitoring | ITSM | DevOps | Cloud

Introducing webvitals.com: Find out what's slowing down your site

Developers don’t need another “run this tool, stare at a number, and feel bad about it” website. So we built something different. WebVitals helps you analyze, optimize, and ship faster websites, all in one place. Built by the same folks who obsess over stack traces and slow queries, it connects the dots between performance metrics and what’s actually slowing your users down. In one place, you can.

Sentry has a bold new look

As you may have noticed, Sentry just got a major glow-up. For too long our product looked like boring enterprise software, while our brand screamed bold and irreverent. No more. From this moment forward our product now matches the vibe you’ve come to expect from us. The result is something that’s more vibrant, more tactile, and more Sentry. Welcome to the S.C.R.A.P.S.

The Dawn of the 10x Team

Previously, I wrote about how debugging, whether done by humans or AI powered tools, depends on context. Without it, even the most capable systems can only tell you what code is broken, but not why it broke. Now that AI can access the same depth of context developers rely on (stack traces, traces, logs, commits, and code), the way we build and operate software is changing. We’re moving from an era of monitoring to one of reasoning.

From Error to Fix: AI-Powered Debugging with Sentry and GitHub

​This session will focus on the agent based features of Sentry for debugging an issue in a web application. We'll move through the broken issue - and show how tools like Sentry Seer and the GitHub repo integration make it easy to determine the root cause of an issue by bringing all the context of Sentry and code in GitHub together, and how the Sentry MCP makes it easy to pull all that context down into GitHub CoPilot to fix it locally.

Not so "mini"-dumps: How we found missing crashes on SteamOS

We shipped an improvement to Sentry's game engine and native SDKs that most developers probably didn’t even notice until now – unless they were explicitly aiming to test their Windows-built games on Linux with Wine/Proton compatibility layers. That's exactly the point. While we were focused on improving our game engine SDKs, our learnings while investigating a mysterious issue are applicable for any Windows application running on Linux via Wine or compatibility layer.

[Workshop] Fixing Your Frontend: Performance Monitoring Best Practices

​The holiday season is here. Is your frontend ready for the traffic spike, or are you preparing for a debugging nightmare? ​In this live, hands-on workshop, we'll dive into the best practices for modern error and performance monitoring in Sentry. In this live hands on session, we’ll cover: ​Instrumenting Sentry and alert rules to surface and fix critical errors fast ​Optimizing site performance using Web Vitals like TTFB and LCP.

Unreal Engine crash reporting now available on gaming consoles with trace-connected logs

With the first major release of the Sentry Unreal SDK (now on v1.2.0, and you can also explore in our interactive sandbox), we’ve made some important improvements to support cross-platform Unreal developers when it comes to platform coverage, debugging with user feedback, and performance monitoring improvements. Here’s what’s new.