Welcome to the final article in this Unity series where we are developing a Unity game.
The Game Developers Conference (GDC) is a yearly event that brings together leading brands in the gaming industry to talk about trends in development and showcase new features and releases. One of the cool things about the conference is that it’s an excellent opportunity for gaming enthusiasts, aspiring game developers, and industry vendors to connect, network, learn and celebrate the achievements of the industry.
Ever since a JPEG created by the digital artist Beeple sold for more than $69 million in 2021, the worldwide obsession with NFTs (non-fungible tokens) that represent digital collectibles, art, and media has been growing. A company at the forefront of the NFT world is the blockchain gaming studio Dapper Labs, which leverages blockchain to build addictive games (such as CryptoKitties), verify authentic digital collectibles, and run fan tokens for sports personalities and music artists.
There is huge scope required when building video games. They are not just computer programs; they’re audio-visual artistic works. It’s a collaborative effort between software engineers, animators, scriptwriters, graphic designers, photographers and sound engineers. Working with these collaborators and assets leads to a different software pipeline than the average software project.
The moment of launching something new at a game studio (titles, experiences, features, subscriptions) is a blockbuster moment that hangs in the balance. The architecture—distributed and complex, designed by a multitude of teams, to be played across a variety of devices in every corner of the world—is about to meet a frenzy of audience anticipation, along with the sky-high expectations of players, executives, and investors.