The latest News and Information on Observabilty for complex systems and related technologies.
From September to early October, Honeycomb declared five public incidents. Internally, the whole month was part of a broader operational burden, where over 20 different issues interrupted normal work. A fraction of them had noticeable public impact, but most of the operational work was invisible. Because we’re all about helping everyone learn from our experiences, we decided to share the behind-the-scenes look of what happened.
Today, we are launching a new Grafana Labs product, Grafana Enterprise Traces. Powered by Grafana Tempo, our open source distributed tracing backend,.and built by the maintainers of the project, this offering is an exciting addition to our growing self-managed observability stack tailored for enterprises.
There’s something wrong with the pricing of observability services. Not just because it costs a lot – it certainly does – but also because it’s almost impossible to discern, in many cases, exactly how the costs are calculated. The service itself, the number of users, the number of sources, the analytics, the retention period, and extended data retention, and the engineers on staff who maintain the whole system are all relevant factors that feed into the final expense.
The moment of launching something new at a game studio (titles, experiences, features, subscriptions) is a blockbuster moment that hangs in the balance. The architecture—distributed and complex, designed by a multitude of teams, to be played across a variety of devices in every corner of the world—is about to meet a frenzy of audience anticipation, along with the sky-high expectations of players, executives, and investors.
After years of helping developers monitor and debug their production systems, we couldn’t help but notice a pattern across many of them: they roughly know that metrics and traces should help them get the answers they need, but they are unfamiliar with how metrics and traces work, and how they fit into the bigger observability world. This post is an introduction to how we see observability in practice, and a loose roadmap for exploring observability concepts in the posts to come.
Observability vs monitoring, what is the difference? Monitoring is the what to observability’s why. Here we dig into the differences.
As I said before, Speed is King. Business requirements for applications and architecture change all the time, driven by changes in customer needs, competition, and innovation and this only seems to be accelerating. Application developers must not be the blocker to business. We need business changes at the speed of life, not at the speed of software development.