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How to Gain Observability into Your CI/CD Pipeline

We all know that observability is a must-have for operating systems in production. But we often neglect our own backyard — our software release process. We noticed we made that mistake here at Logz.io. We were wasting time and energy in handling failures in the CI/CD pipeline, and made our Developer-on-Duty (DoD) shifts tedious. That’s why it’s critical to incorporate your observability practices into your CI/CD pipeline.

GitLab CI/CD Job Templates!

Like I’ve mentioned in my last blog post, we use GitLab pipelines for packaging. We have a lot of software, like Icinga, Icingaweb and its various modules, which we want to build across multiple different operating systems. This results in a huge number of jobs and pipelines, doing very similar stuff. We have a lot of code repetition, and this is bad – code repetition means higher code maintenance , and it invites bugs.

Component testing vs unit testing

Testing is a vital part of the software development lifecycle. It plays an important role in the continuous integration/continuous deployment (CI/CD) pipeline, enabling developers to release dependable, resilient, and secure software consistently. There are many types of testing and testing methodologies: end-to-end testing, dynamic testing, integration testing, and others. This article focuses on component testing and unit testing.

Measuring Developer Productivity: Can, How, and Should You Do It?

Productivity is a big topic. We all want to be more productive — and software developers in particular get put under the microscope. Interestingly, their work is also particularly difficult to measure and assess what “productive” even is. But we need to do it because we want developers to be more productive — and happier — because we want to achieve business goals together, better.

CI/CD for Unity game development with GameCI's Unity orb

We recently partnered with GameCI to bridge the gap between CircleCI and the game development scene. This partnership brought forth the Unity orb, a reusable component of config you can plug into your CircleCI configuration file to build and test your Unity projects. For a while now, continuous integration and delivery have been part of the software development cookbook of several software houses and IT departments. However, this is often not the case in game development.

Run Datadog Synthetic tests in Azure Pipelines

Continuous integration (CI) demands continous testing: shifting left helps prevent faulty code from spreading, which is one of the core aims of CI. Datadog’s new Azure DevOps extension enables you to seamlessly incorporate integration and end-to-end tests into existing CI/CD workflows on Azure Pipelines, a dedicated CI/CD service that automatically runs builds, performs tests, and deploys your services and applications via cloud-hosted pipelines.

Chaos testing: Reliability for cloud-native apps

Reliability is a critical concern for software delivery teams. Every second of lackluster performance or service interruption comes with high costs. The consequences can extend beyond just monetary expenses and have a huge impact on a company’s reputation. In a survey conducted in 2022, participants reported that over 60% of digital infrastructure failures resulted in losses of $100,000 or more.

JFrog's Newest Board Member Shares Her Thoughts on DevOps, Security & IoT

As At JFrog, we are passionate about hiring talented people who will help us leap higher and think big, further our innovation, and win in the market – it’s written in our Codex. For this reason, we continue to grow our board of directors and advisors because having solid guidance and the right mix of talent on our board is important to help us, our community and shareholders reach the next level of success in a market that is defined by rapid transformation.

Improving Software Failure: Measure, Change, Learn

How do you treat software development failure? Do you take time to measure and learn from software failure? Or do you try to fix it quickly only after your customers complain about it? Failure can be an opportunity to learn and get better. So how can you measure and learn from software failure, and turn failure into at least a partially positive experience? Failure happens all the time, but if you're not measuring it, how do you know what you’re missing?